1.3 Released
Level 2 remake:
New generation: Level 2 now consists of long parallel tunnels that can stretch across hundreds of tiles. They're connected by occasional vertical tunnels and vents, which you need to break into in order to cross them. Different structures can be found in the sides of hallways.
Black tar: Black tar is a new liquid commonly found on Level 2. In some chunks it forms giant puddles, covering the entire width of a hallway. It's very hot and can burn your feet, so you have to either avoid it or cross it as fast as possible. It can be found in a cooled state in reservoirs. This liquid can be collected in bottles. If you put it in a beer bottle you can use it to craft a new Item - the Molotov cocktail, It's a throwable explosive that works like firesalt. You also need to have a lighter in your inventory to use it. Empty beer bottles can be found in some rooms around the level.
Burst pipes: Rarely, you can find burst steam pipes. Some chunks can have many such pipes lining the walls. They emit steam particles that can burn you on contact, so you have to avoid them as much as possible. Some pipes can stop generating particles randomly for several seconds before continuing again, and you can use it to your advantage.
Normal pipes: Like burst steam pipes, they can be found everywhere, but generate in very high amounts in random chunks. All of these pipes can be broken and drop a melee weapon.
Bent metal pipes: drop the metal pipe that existed before.
Lead pipes: they're harder to break but drop a more powerful version of the metal pipe, that has slightly increased durability, range and damage.
Rusty pipes: break easily but drop a weaker version of the metal pipe that breaks faster.
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"Sanatorium Ingul" AKA liminal pool, recreated as a rare structure on level 2.
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Slightly improved level 0 and 1 generation.
Added new items, including a Molotov cocktail, a lighter, and new melee weapons.
Now crate loot presets can be changed in the editor.
The menu can be opened by pressing Q on a prop.
Fixes/improvements to the hygiene & health systems.
Prop info context menu that can be opened by pressing RMB on a prop. Note that you need to have "debug mode" enabled (by pressing ~).
Added a "dirt" sandbox command that sets dirtiness for all bodyparts. Takes 1 argument, the dirtiness value (a number between 0.0 and 1.0).
Added a "heightmap" sandbox command that exports a heightmap of the in-game world.
Added a "surfacemap" sandbox command, similar to "heightmap", that exports a color coded map of the in-game world. Black is walls, White is walkable terrain, blue is deep waters.
Fixed a crash during autosaving.
Changed freshwater density to 997kg/m3 from 1000kg/m3.
And other minor changes/fixes.
Files
Get BitRooms
BitRooms
2.5D topdown backrooms survival and exploration game.
Status | In development |
Author | Simon142 |
Genre | Survival |
Tags | 2D, backrooms, Exploration, Liminal space, Moddable, Pixel Art, Procedural Generation, raylib, Top-Down |
Languages | English |
More posts
- 1.2.1 ReleasedNov 02, 2024
- Sandbox command listSep 13, 2024
- 1.2 - the Survival Update outSep 13, 2024
- 1.1.3 - Custom level update outFeb 24, 2024
- 1.1.2 Update outSep 10, 2023
- 1.1.2 in progressSep 07, 2023
- Regarding freeze/crash when creating a saveAug 23, 2023
- BitRooms 1.2 devlog: tents and dronesAug 23, 2023
- 1.11.1 hotfixJul 28, 2023
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