Sandbox command list
In BitRooms 1.2, I've made some previously developer-only commands accessible on gamesaves with the sandbox mode. This is a list of them.
Free stuff
give - adds items to your inventory. Takes the item's name or numerical ID and the desired amount (optional) as inputs. Examples: "give energybar", "give 0", "give knife 5"
giveeqp - adds equipment (clothing/backpacks) to your inventory. Takes the name or numerical ID as inputs. Examples: "giveeqp shirt", "giveeqp 0"
prop - spawns a prop on the player's current position, and moves the player. Takes the prop's numerical ID as input. Examples "prop 0" (spawns a wooden crate), "prop 57" (spawns a washing machine)
vehicle - adds a vehicle object as an item. For now the only working option is a drone. Examples: "vehicle 0"
Player
clear - clears the inventory
tp - teleports you to the provided coordinates. Example: "tp 0 0"
kill - instantly kills you.
setspawn - sets your respawn point to your current location.
heal - sets your hp to full and removes all injuries.
fullness - sets your fullness (hunger bar). Example: "fullness 0.7" (30% hungry)
hydration - sets your hydration (thirst bar). Example: "hydration 0.7" (30% thirsty)
tired - sets your tiredness. Example: "tired 0.5"
Entities
summon - spawns an entity near the player. Takes the entity's numerical ID and amount (optional) as input. Examples: "summon 1" (spawns a duller), "summon 1 20" (spawns 20 dullers)
killall - kills all entities. Doesn't kill the player.
World
unloadall - unloads all chunks, making the game load them again in a second.
drain - removes all liquids from loaded chunks.
temptest - colors all nearby tiles based on their temperature.
map - exports a map image with specified loading distance (in chunks). May take a while to finish. Example: "map 4"
exportchunk - exports the chunk you're currently in as a structure, that can be opened in the level editor.
lootdbg - counts all items in loaded chunks. You can set the loading distance if you want to. Example "lootdbg 10"
portaldbg - counts all portals (level doors) in loaded chunks. You can set the loading distance if you want to. Example "portaldbg 10"
Level
setlevel - sends you to the specified level. Examples: "setlevel 1", "setlevel 68"
event - sets the current level event based on a provided numerical ID. Example: "event 1" (starts a lights off event)
endevent - stops the current level event.
light - sets the ambient light brightness on the level. Example: "light 0.7"
Other
save - saves the game.
timewarp - multiplies the delta time, making everything go faster/slower. Example: "timewarp 5"
Get BitRooms
BitRooms
2.5D topdown backrooms survival and exploration game.
Status | In development |
Author | Simon142 |
Genre | Survival |
Tags | 2D, backrooms, Exploration, Liminal space, Moddable, Pixel Art, Procedural Generation, raylib, Top-Down |
Languages | English |
More posts
- 1.2.1 Released39 days ago
- 1.2 - the Survival Update out89 days ago
- 1.1.3 - Custom level update outFeb 24, 2024
- 1.1.2 Update outSep 10, 2023
- 1.1.2 in progressSep 07, 2023
- Regarding freeze/crash when creating a saveAug 23, 2023
- BitRooms 1.2 devlog: tents and dronesAug 23, 2023
- 1.11.1 hotfixJul 28, 2023
- 1.11 - Modding update outJul 17, 2023
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